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Andrew Howells
Senior Level Designer
Relative Rumble
(2019)
Mortal Kombat meets new year with the relatives.
Another Global Game Jam submission and this time the brief was "What does Home mean to you?". My team and I designed a 2D multiplayer fighting game which was meant to replicate what would happen after a family board game night turned sour.
The game was created using Unity and it featured 4 unique characters each with their own abilities and stats. I was continually iterating the controller mapping of the characters so that the game finished with a polished feel for the user.
This specific project taught me about balancing multiplayer games in order to make the experience fair for both players. It also showcased how even within 48 hours you can create exciting games when using Unity effectively.
Role: Designer
Duration: 48 Hours
Team Size: 4

My Contribution:
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Initial Concept
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Combat design (Special abilities)
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Balancing (Damage, power etc)
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Background art
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Voice Acting
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Backing track
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Presenting
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